// // YYSpriteImage.h // YYKit // // Created by ibireme on 15/4/21. // Copyright (c) 2015 ibireme. // // This source code is licensed under the MIT-style license found in the // LICENSE file in the root directory of this source tree. // #import #if __has_include() #import #else #import "YYAnimatedImageView.h" #endif NS_ASSUME_NONNULL_BEGIN /** An image to display sprite sheet animation. @discussion It is a fully compatible `UIImage` subclass. The animation can be played by YYAnimatedImageView. Sample Code: // 8 * 12 sprites in a single sheet image UIImage *spriteSheet = [UIImage imageNamed:@"sprite-sheet"]; NSMutableArray *contentRects = [NSMutableArray new]; NSMutableArray *durations = [NSMutableArray new]; for (int j = 0; j < 12; j++) { for (int i = 0; i < 8; i++) { CGRect rect; rect.size = CGSizeMake(img.size.width / 8, img.size.height / 12); rect.origin.x = img.size.width / 8 * i; rect.origin.y = img.size.height / 12 * j; [contentRects addObject:[NSValue valueWithCGRect:rect]]; [durations addObject:@(1 / 60.0)]; } } YYSpriteSheetImage *sprite; sprite = [[YYSpriteSheetImage alloc] initWithSpriteSheetImage:img contentRects:contentRects frameDurations:durations loopCount:0]; YYAnimatedImageView *imgView = [YYAnimatedImageView new]; imgView.size = CGSizeMake(img.size.width / 8, img.size.height / 12); imgView.image = sprite; @discussion It can also be used to display single frame in sprite sheet image. Sample Code: YYSpriteSheetImage *sheet = ...; UIImageView *imageView = ...; imageView.image = sheet; imageView.layer.contentsRect = [sheet contentsRectForCALayerAtIndex:6]; */ @interface YYSpriteSheetImage : UIImage /** Creates and returns an image object. @param image The sprite sheet image (contains all frames). @param contentRects The sprite sheet image frame rects in the image coordinates. The rectangle should not outside the image's bounds. The objects in this array should be created with [NSValue valueWithCGRect:]. @param frameDurations The sprite sheet image frame's durations in seconds. The objects in this array should be NSNumber. @param loopCount Animation loop count, 0 means infinite looping. @return An image object, or nil if an error occurs. */ - (nullable instancetype)initWithSpriteSheetImage:(UIImage *)image contentRects:(NSArray *)contentRects frameDurations:(NSArray *)frameDurations loopCount:(NSUInteger)loopCount; @property (nonatomic, readonly) NSArray *contentRects; @property (nonatomic, readonly) NSArray *frameDurations; @property (nonatomic, readonly) NSUInteger loopCount; /** Get the contents rect for CALayer. See "contentsRect" property in CALayer for more information. @param index Index of frame. @return Contents Rect. */ - (CGRect)contentsRectForCALayerAtIndex:(NSUInteger)index; @end NS_ASSUME_NONNULL_END