Cela supprimera la page "Top Cards for Sudden Death in Tower Rush". Soyez-en sûr.
When the standard three-minute match timer expires and the game enters Overtime, the fundamental rules of engagement shift dramatically.
A massive, slow-moving Golem that takes thirty seconds to cross the map is often useless in a panicked Sudden Death scenario.
Nuking for the Win
The Rocket is the absolute king of Sudden Death; it deals the highest burst damage in the game, capable of taking nearly 600 hitpoints off a tower instantly.
The Lightning spell is the secondary option; while it deals slightly less damage than the Rocket, it deploys almost instantly and has a massive radius, making it impossible to miss.
If you miss or it doesn't kill the tower, you will lose instantly to the counter-attack.Memorize the exact damage your heavy spell does to crown towers.It maintains your elixir efficiency while dealing the necessary damage.
Fast Damage in Overtime
If you do not have a heavy spell, or the tower health is too high to spell cycle, you must rely on units that can guarantee near-instant damage.
In Sudden Death, speed and unpredictability are vastly superior to raw stats and massive hitpoints.
The OT ScenarioYour Best StrategyOpponent tower is at 400 HPImmediate Spell Cycle; ignore attacking with troops, defend flawlessly, and launch the Rocket/Fireball for the guaranteed winBoth towers are at full HP in OTPlay incredibly safe; rely on Miners or Goblin Barrels for safe chip damage; never play an 8-elixir tank in the back
Staying Cold Under Pressure
The player who panics and throws a desperate, unsupported push will almost always lose to the player who calmly executes their win condition.
Leave the panic to your opponent.
If you have any sort of inquiries relating to where and ways to utilize tower rush, you could contact us at our web-page.
Cela supprimera la page "Top Cards for Sudden Death in Tower Rush". Soyez-en sûr.