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However, beneath the surface of this apparent chaos lies a rigid, highly predictable set of rules governing Artificial Intelligence.
This article will dissect the mathematics of sightlines, retargeting, and unit hitboxes to help you manipulate the AI flawlessly.
How Units See the Arena
If multiple enemies are within that radius, the AI will almost always lock onto the absolute closest target mathematically.
As long as you place a building just barely inside the tank's sight range, the tank will alter its path and walk toward your building.
Building-targeting units usually have larger sight ranges.Place distractions closer to them.Timing must be faster against fast troops.
The Geometry of Defense
One of the most complex aspects of aggro management involves understanding the physical size, or 'hitbox', of different units.
The physical mass of the tank will actually push the Miner backward, forcing him to lose range on the tower and retarget onto the tank.
Character ClassAI PatternSiege TargetersCompletely ignore all enemy troops, making them incredibly easy to kite across the entire map with cheap structuresBanditsOften have dash abilities that lock onto targets from far away; must be intercepted before the dash animation begins
Practice Makes Perfect
Have a clanmate repeatedly send the same tank down the lane while you try to pull it to the center using different tiles.
You will no longer panic when a massive push approaches; you will simply calculate the optimal placement and watch the AI dance to your tune.
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Isto eliminará a páxina "Understanding Aggro Management in Tower Rush Scenarios". Por favor, asegúrate de que é o que queres.