Tracking Elixir in Tower Rush
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It is not perfect spell timing, it is not deep deck-building knowledge, and it is not lightning-fast reflexes.

This article will break down exactly why counting elixir is mandatory and how you can train your brain to do it automatically.
Knowing When to Strike
Every single aggressive action you take in the arena should be dictated primarily by the opponent's current bank of elixir.

This situation—having significantly more energy than the opponent—is known as an 'Elixir Advantage', and creating it is the primary goal of the game.
You are literally gambling with your trophies.If you are up by 4, launch your win condition immediately.If you are DOWN in elixir, play hyper-defensively. How to Train the Skill
Start by simply categorizing the opponent into three states: 'High Elixir' (7-10), 'Medium Elixir' (4-6), and 'Low Elixir' (0-3).

Eventually, this process will become completely automatic; you will instinctively 'feel' their elixir bar without having to consciously calculate the numbers.
Game PhaseGeneration RateHow Hard it is to CountSingle Elixir (First 2 Minutes)1 Elixir every 2. In the event you loved this information and you want to receive more details relating to tower rush i implore you to visit our own site. 8 secondsEasy to Moderate; plenty of time to calculate trades and track generation in your headDouble Elixir (Final Minute)1 Elixir every 1.4 secondsExtremely Difficult; the math changes so fast you must rely on instinct and 'feel' rather than raw numbers The Invisible Scoreboard
The elixir bar is the true, invisible scoreboard that dictates who is actually in control of the match.

Knowledge is power.