Mastering Siege Decks in Tower Rush
Arletha Liles edytuje tę stronę 1 miesiąc temu


However, there is one highly specialized, deeply controversial archetype that completely ignores this fundamental rule: the Siege deck.

Playing Siege requires an entirely different skill set than standard beatdown or cycle decks; it demands absolute geometric precision and flawless defensive mechanics.
Protecting the Asset
Your sole objective is to protect that X-Bow at all costs; if it locks onto the enemy tower for even five seconds, the game is practically won.

You are essentially building a localized, impenetrable wall of cheap units directly in front of the X-Bow, creating a defensive meat-grinder.
Use spells predictively.Don't waste elixir saving a failed attack.In double elixir, you can often place a defensive X-Bow in the center of the map. Different Flavors of Siege
While both are Siege weapons, the Mortar and the X-Bow require vastly different playstyles and deck compositions.

The Mortar's blind spot also makes it uniquely difficult to destroy with melee units, as it will simply ignore them and continue firing at the tower while your cheap troops defend it.
Artillery TypeStatsHow to Use ItThe Machine Gun6 Elixir, fast firing, high overall DPSRequires absolute dedication to defending it; relies on out-cycling enemy tanks for a direct lock-onThe Mortar4 Elixir, slow firing, splash damageCan be used defensively to clear swarms, or offensively for slow, consistent chip damage over the whole match A War of Attrition
You are playing a strategy designed specifically to deny the opponent the ability to play their own game.

Welcome to the artillery division.

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