The Rock-Paper-Scissors Strategy in Tower Rush
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The entire combat system is just a highly complex, beautifully animated game of Rock, Paper, Scissors.

This guide will break down the combat triangle and show you how to exploit it to guarantee positive elixir trades.
The Core Mechanics
The rules of the arena are simple: Swarms overwhelm Single-Target units; Splash Damage obliterates Swarms; and Single-Target units destroy Splash Damage.

Finally, the Wizard (Splash) will incinerate the entire Skeleton Army (Swarm) in a single fiery blast, completing the circle.
Track their rotation.A ground-only Splash unit cannot hurt a flying Swarm.Sometimes, playing into a counter is necessary to fix your hand. Breaking the Triangle
If your opponent only has one 'Scissors' (Splash spell) in their deck, and you bring three 'Papers' (Swarms), they literally cannot stop you.

You are no longer playing the cards on the screen; you are playing the player behind the screen.
Triangle RoleStrengthsThe CounterThe HordeHigh DPS single-target tanks, Princes, P.E.K.K.AsWizards, Valkyries, Bomb Towers, The LogAoE UnitsSkeleton Armies, Minion Hordes, Goblin GangsHigh health single-target units, Mini P. Here is more information in regards to tower rush check out our own web site. E.K.K.As, Heavy Spells The Evolution of Balance
The delicate ecosystem of the arena relies entirely on this three-way tension.

Know your counters, track their spells, and execute your trades perfectly.