Isto irá apagar a página "Why You Must Have Anti-Air in Tower Rush". Por favor, certifique-se.
However, one of the most fatal deck-building errors is neglecting to include a robust, reliable suite of anti-air defenses.
Flying units completely ignore the river, bypass all ground-targeting defensive buildings, and are immune to crucial spells like The Log or Earthquake.
Stopping the Air Tanks
While your Musketeer is busy slowly shooting down the Hound, the Balloon casually flies past and drops a bomb that obliterates your tower instantly.
Simultaneously, you must deploy your secondary anti-air unit (like Bats or Minions) specifically to target and assassinate the Balloon before it reaches the structure.
The Electro Wizard is fantastic against Balloons.Have a Zap or Arrows ready to clear them instantly.A ground-only tank killer (like a Mini P.E.K. If you have any type of concerns concerning where and ways to use tower rush, you could call us at our own web site. K.A) is 100% useless against an air deck.
Choosing Your Sky Sweepers
The Musketeer is the gold standard of versatile defense; she boasts incredible range, high single-target DPS, and survives a standard Fireball.
The Mega Minion, in particular, is the ultimate anti-air assassin, dealing massive melee damage to Balloons while surviving heavy spells easily.
Enemy UnitBest CounterInferno Dragon (High escalating damage)Electro Wizard or Zap spell; the constant stun resets the damage beam completelyMinion Horde (Massive flying swarm)Arrows or Fireball; never try to defend this with single-target units, as they will be overwhelmed instantly
Don't Look Down
You must respect the Z-axis and prepare your arsenal accordingly.
Control the ground, but never forget to watch the skies.
Isto irá apagar a página "Why You Must Have Anti-Air in Tower Rush". Por favor, certifique-se.