What is a Win Condition in Tower Rush?
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While this might result in a deck with strong defensive capabilities, it usually completely lacks a cohesive strategy for actually destroying the enemy tower.

It is the card that mathematically guarantees tower damage if supported correctly, bypassing or overwhelming the enemy's defenses.
What Makes a Win Condition?
Cards like the Giant, Hog Rider, and Golem are pure Win Conditions because they will literally walk past an attacking P.E.K.K.A to punch the enemy tower.

Conversely, a card like the P. Should you loved this article and you wish to receive more info with regards to tower rush i implore you to visit our webpage. E.K.K.A or the Mega Knight is often mistakenly classified as a Win Condition by beginners.
You will draw constantly.You can have a secondary win condition.Protect your Win Condition at all costs. The Different Archetypes of Winning
They rely on overwhelming the opponent with sheer stats and raw hitpoints during the double elixir phase.

They rely on out-pacing the opponent's defensive rotation, sneaking in single hits over a long match.
Win Condition CategoryThe UnitsThe PlaystyleHeavy Beatdown TanksGolem, Lava Hound, Electro GiantBuilds a massive 15-elixir push that is mathematically impossible to stop in a single engagementFast Cycle PunishersHog Rider, Wall Breakers, BanditConstantly chips the tower for small amounts of damage by out-rotating the opponent's defenses Identifying Your Style
Before you ever queue up for a match, look at your deck and ask yourself: "How exactly am I going to destroy the tower?"

A deck with a clear purpose will always defeat a random collection of high-level cards.