Tracking Elixir in Tower Rush
Gary Watt a édité cette page il y a 1 mois


It is not perfect spell timing, it is not deep deck-building knowledge, and it is not lightning-fast reflexes.

This article will break down exactly why counting elixir is mandatory and how you can train your brain to do it automatically.
The Elixir Advantage
If you launch a massive 8-elixir push while the opponent is sitting at 10 elixir, they will easily defend it using perfect counters, often resulting in a negative trade for you.

This situation—having significantly more energy than the opponent—is known as an 'Elixir Advantage', and creating it is the primary goal of the game.
If they have 4 elixir, your tower is safe from a 6-elixir Rocket for at least 6 seconds.If they are at zero, they cannot immediately punish your 6-elixir Elixir Collector investment.If you know they have zero elixir, you don't need to spend 4 elixir to defend a dying 1-elixir skeleton. How to Train the Skill
Start by simply categorizing the opponent into three states: 'High Elixir' (7-10), 'Medium Elixir' (4-6), and 'Low Elixir' (0-3).

When they drop a heavy card, like a P.E.K.K.A (7 elixir), tell yourself "They are now Low Elixir."
Game PhaseElixir SpeedTracking DifficultySingle Elixir (First 2 Minutes)1 Elixir every 2.8 secondsEasy to Moderate; plenty of time to calculate trades and track generation in your headDouble Elixir (Final Minute)1 Elixir every 1. If you have any sort of inquiries pertaining to where and the best ways to utilize tower rush, you could contact us at our own site. 4 secondsExtremely Difficult; the math changes so fast you must rely on instinct and 'feel' rather than raw numbers Mastering the Economy
Tower health is a deceptive metric; you can have full tower health and still be losing the game if you are down 5 elixir.

Count the drops, manage your economy, and crush the mathematically inferior.