Drafting and Deck Building in Tower Rush
kristinasturge редактира тази страница преди 1 месец


While constructing a deck from your personal, pre-leveled collection is the standard way to play, it often leads to a stale, repetitive meta.

Drafting is widely considered the ultimate test of a player's game knowledge, adaptability, and understanding of core synergies.
Prioritizing Your Choices
The absolute most critical rule of drafting is ensuring you select at least one reliable 'Win Condition' (a card that targets buildings).

If you give your opponent the heavy spell and keep a useless support unit, they will easily dismantle your defenses from afar.
Always draft the counter to the card you give away.Skeletons or Ice Spirits are universally useful.If forced to choose between two terrible cards, give them the more expensive one. Drafting for the Enemy
Drafting is not just about building a good deck for yourself; it is equally about constructing a terrible deck for your opponent.

If you realize they have drafted three heavy, expensive ground tanks, give them a fourth expensive ground unit.
Card PairingThe KeepWhat to GiveHog Rider vs. Barbarian HutAlways take the Hog RiderGive the HutThe Log vs. If you liked this post as well as you would like to be given guidance concerning tower rush generously pay a visit to our own web site. Skeleton ArmyTake The LogYou instantly know one of their cards and have the exact counter ready Adaptability in the Arena
Do not panic; remember that your opponent's deck is likely just as weird and disjointed as yours.

Draft modes force you out of your comfort zone, teaching you how to use cards you normally ignore.